Some require more than one piece of each. To make the fruit snacks, first click on the kiwi, then the strawberry, then the eyes. Be sure to note the color and bottle shape. Potions are made the same way as soup and chili. You won't have that many ordered, so you will need to make and delete them. The challenge for this level is to make 20 potions. If you're having this problem, delete your version and redownload it, and it should be corrected. Update: I received an email from tech support on 31 May, saying that it has been fixed. Note: There appears to be a glitch causing the mother/child requesting costumes to never leave until their hearts drain out. Click on the items in order from left to right. If you're having this problem, delete your version and redownload it, and it should be corrected.įries may be ordered with a hamburger or with just ketchup. Update: I received an email from tech support on 7 June, saying that it has been fixed.
Note: If you have gotten the extra fryer from the store, you'll notice that it does not work. When they are done they will blink and appear cooked, and the noise will stop. To make fries, click on the uncooked fries. A noise will sound and an exclamation point will appear. The challenge for this level is to take care of Larry. Note: Moving Emily will not work in this instance. Click on the register or a table to make Betty move, or even make an item you don't need and delete it from your tray. The challenge for this level is to not stand still for more than 8 seconds. To make the rice salad, click on the jar, then on each ingredient in order from left to right.įor the apple bobbing mini game, you must first pick the apple from the tree on the right. Then, click on the box, then the oranges the right amount of times (two times for two oranges, for example), then click on the ribbon. To make the orange boxes, carefully note how many oranges the customer wants. I've sent in a message to tech support and will post if/when I hear back. New Tastes: At present, this trophy seems to be bugged. Most will be earned simply by playing through the game.Ĭompletist Shopper: You will have to play levels more than once to earn enough money to purchase all.Ī Nice Camp: You will have to play the daily bonus challenges to earn enough diamonds to buy all the decor for the trophy. Click on the item's outline to see the name of the trophy and what needs to be done to earn it. Trophies are earned in the form of snapshots, and can be viewed by clicking the trophy icon at the top of the map screen. To see the item options, click on "menu" at the beginning of the level. Each product offers different bonuses, which you can read about on the product's page. Once unlocked, you can choose to use the new product. Clicking on the item on the menu tab will tell you how many need to be sold to unlock the next variety. Each product has several varieties that you can unlock. If this happens, you can play the level twice: once to complete the challenge and once to reach three stars. Tip : Sometimes you can't both complete a challenge and get three stars in a story level. Each challenge completed, whether in a challenge level or story level, earns a diamond. Challenges don't have to be completed in the regular story levels, but give a diamond if you do complete it. Most of the levels have a challenge to be completed, and there are also challenge levels to complete. The challenge levels have a set amount that must be met, without the option of earning more than one star. You will win the level as long as you earn one star. The score for the story levels is measured in one, two, or three stars, depending on the amount of points you earn. Customers will become impatient and pay lower tips if they have to wait in line behind other customers for too long. If he becomes furious it is shown by a storm cloud a furious customer needs to be served immediately or he will leave and you will be penalized -50. If a customer is angry, his face becomes red. You will know if a customer has maximum happiness (is ecstatic) because there will be a pulsing heart next to his head. Unfortunately, the customers don't have happiness levels shown by a number of hearts next to them as many other games do, so you have to pay attention to customer facial expressions to know how they are feeling. The higher the customer happiness-the more hearts a customer has-the greater the tip. When a customer is waiting to pay you will see an image of bills and coins the coins represent the tip. Tip: If you make a mistake and put something on your tray that you don't need, click on it and it will be removed from the tray. Counter customers will immediately check out, while table customers take time to eat. Click on the product requested, then click on the customer to serve it.